Immaterials: Light painting WiFi from Timo on Vimeo.
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Getting ScribeFire and Drupal work together | Bulahema Workshop
There isn’t much to this but still I think it is worth linking to. If you need to get ScribeFire and Drupal working together this is it.
This is from www.verbraak.org/wiki/index.php/Linux_Mantis_driver but his site seems to be down a lot so I have mirrored it here because I am trying to get my 1034 card to work with Linux.
Currently the Mantis chipset driver for linux is in Alpha state.
This Mantis chipset is used on DVB board for reception of DVB-T, DVB-S, DVB-S2, DVB-C signals.
In this small Howto i explain how I got the mantis driver up and
running in my vanilla linux kernel.
I had to do it in this way because I also own two Hauppauge PVR cards
(PVR-350 and PVR-150) which do not work well with the mantis module.
This example has been tested with linux kernel source 2.6.22
and the ivtv driver from the linuxtv.org hg reposititory and the one
included in the kernel on a Fedora Core 6 setup.
WARNING: IVTV 0.10.3 and Mantis and kernel 2.6.21 and up do not work together. From kernel 2.6.22 the ivtv module is part of the kernel and you do not need to download it from the ivtvdriver.org website. To get ivtv and the mantis working in kernel 2.6.21 and up you need to add extra module parameters to the saa7115 module. See the instructions at the end for this.
#> cd <path to kernel source> #> patch -p1 < <path to mantis-2.6.23.1.patch file>/mantis-2.6.23.1.patch
#> make oldconfig
#> make #> make modules_install
#> modprobe mantis #> dmesg | grep -i dvb found a VP-1034 PCI DVB-S/DSS device on (02:05.0), DVB: registering new adapter (Mantis dvb adapter). mantis_frontend_init (0): Probing for MB86A16 (DVB-S/DSS) mantis_frontend_init (0): found MB86A16 DVB-S/DSS frontend @0x08 DVB: registering frontend 0 (Fujitsu MB86A16 DVB-S)...
comment "Supported Mantis Adapters" depends on DVB_CORE && PCI && I2C source "drivers/media/dvb/mantis/Kconfig"
# # Makefile for the kernel multimedia device drivers. # obj-y := dvb-core/ frontends/ ttpci/ ttusb-dec/ ttusb-budget/ b2c2/ bt8xx/ cinergyT2/ dvb-usb/ pluto2/ mantis/
config DVB_MB86A16 tristate "Fujitsu MB86A16 based" depends on DVB_CORE && I2C default m help A DVB-S/DSS tuner module. Say Y when you want to support this frontend. config DVB_CU1216 tristate "Philips CU1216 tuner based" depends on DVB_CORE && I2C default m help A DVB-C tuner module. Say Y when you want to support this frontend.
obj-$(CONFIG_DVB_MB86A16) += mb86a16.o obj-$(CONFIG_DVB_CU1216) += cu1216.o
34 #include <linux/slab.h> 35 36 #include "dvb_frontend.h" 37 #include "../mantis/mantis_core.h" 38 #include "cu1216.h" 39 #include "cu1216_regs.h"
#> cd <path to kernelsource> #> make menuconfig #> make #> make modules_install
#> modprobe mantis #> dmesg | grep -i dvb found a VP-1034 PCI DVB-S/DSS device on (02:05.0), DVB: registering new adapter (Mantis dvb adapter). mantis_frontend_init (0): Probing for MB86A16 (DVB-S/DSS) mantis_frontend_init (0): found MB86A16 DVB-S/DSS frontend @0x08 DVB: registering frontend 0 (Fujitsu MB86A16 DVB-S)...
To get the Hauppauge cards working do the following:
#> tar -zxvpf ivtv-0.10.5.tar.gz #> cd ivtv-0.10.5 #> make; make install
#> cd /lib/firmware #> wget http://dl.ivtvdriver.org/ivtv/firmware/firmware.tar.gz #> tar -zxvpf firmware.tar.gz
#> modprobe ivtv #> dmesg | grep -i ivtv ivtv: ==================== START INIT IVTV ==================== ivtv: version 0.10.3 (development snapshot compiled on zo 20 mei 2007 08:57:55 CEST) loading ivtv: Linux version: 2.6.21.1 SMP mod_unload PENTIUM4 4KSTACKS ivtv: In case of problems please include the debug info between ivtv: the START INIT IVTV and END INIT IVTV lines, along with ivtv: any module options, when mailing the ivtv-users mailinglist. ivtv0: Autodetected Hauppauge card (cx23415 based) ivtv0: loaded v4l-cx2341x-enc.fw firmware (376836 bytes) ivtv0: loaded v4l-cx2341x-dec.fw firmware (262144 bytes) ivtv0: Encoder revision: 0x02060039 ivtv0: Decoder revision: 0x02020023 ivtv0: Autodetected Hauppauge WinTV PVR-350 tuner 1-0061: chip found @ 0xc2 (ivtv i2c driver #0) saa7115 1-0021: saa7115 found (1f7115d0e100000) @ 0x42 (ivtv i2c driver #0) saa7127 1-0044: saa7127 found @ 0x88 (ivtv i2c driver #0) msp3400 1-0040: MSP4418G-A2 found @ 0x80 (ivtv i2c driver #0) ivtv0: Registered device video0 for encoder MPEG (4 MB) ivtv0: Registered device video32 for encoder YUV (2 MB) ivtv0: Registered device vbi0 for encoder VBI (1 MB) ivtv0: Registered device video24 for encoder PCM audio (1 MB) ivtv0: Registered device radio0 for encoder radio ivtv0: Registered device video16 for decoder MPEG (1 MB) ivtv0: Registered device vbi8 for decoder VBI (1 MB) ivtv0: Registered device vbi16 for decoder VOUT ivtv0: Registered device video48 for decoder YUV (1 MB) ivtv0: loaded v4l-cx2341x-init.mpg firmware (155648 bytes) ivtv0: Initialized Hauppauge WinTV PVR-350, card #0 ivtv: ====================== NEXT CARD ====================== ivtv1: Autodetected Hauppauge card (cx23416 based) ivtv1: loaded v4l-cx2341x-enc.fw firmware (376836 bytes) ivtv1: Encoder revision: 0x02060039 tuner 2-0043: chip found @ 0x86 (ivtv i2c driver #1) tuner 2-0061: chip found @ 0xc2 (ivtv i2c driver #1) ivtv1: Autodetected Hauppauge WinTV PVR-150 ivtv1: reopen i2c bus for IR-blaster support tuner 2-0043: chip found @ 0x86 (ivtv i2c driver #1) tuner 2-0061: chip found @ 0xc2 (ivtv i2c driver #1) cx25840 2-0044: cx25843-23 found @ 0x88 (ivtv i2c driver #1) wm8775 2-001b: chip found @ 0x36 (ivtv i2c driver #1) ivtv1: Registered device video1 for encoder MPEG (4 MB) ivtv1: Registered device video33 for encoder YUV (2 MB) ivtv1: Registered device vbi1 for encoder VBI (1 MB) ivtv1: Registered device video25 for encoder PCM audio (1 MB) ivtv1: Initialized Hauppauge WinTV PVR-150, card #1 ivtv: ==================== END INIT IVTV ====================
When you are using kernel 2.6.21 and higher ivtv and mantis will
nog work together. Depening on which module loads first the mantis
module will freeze.
To resolve this problem you will have to add extra module parameters to the saa7115 module.
Do the following to determine the values for the module parameters:
#> modprobe i2c-dev #> i2cdetect -l i2c-3 i2c ivtv i2c driver #1 I2C adapter i2c-2 i2c ivtv i2c driver #0 I2C adapter i2c-1 smbus Mantis I2C SMBus adapter i2c-0 smbus SMBus I801 adapter at 0400 SMBus adapter
options saa7115 ignore=1,0x25,1,0x24,1,0x21,1,0x20
Well it took a while but I managed to get all three sites updated to Drupal 6.1. Riscy.biz and gonetogove.com actually have less features now than they did before because not all modules are up to 6.1 yet. I am also running patched versions of TinyMCE and Image Assist modules just to get by.
The biggest problem was that the update doesn’t work properly. DO NOT UPGRADE TO 6.1 WITHOUT A DATABASE BACKUP. I hosed Riscy.biz and Gonetogove.com because of this and had to restore an old database backup. Make sure you have a full backup first.
The problem is the migration of the image, file and node tables into the new format. The normal upgrade doesn’t care about the image module and removes an essential field.
I posted the details here:
This issue is caused by the upgrade procedure deleting the nid field
files table before the image module update has a chance to get to it. I
spent most of this weekend working this out. What you need to do (make
sure you have a database backup) is to get ready for the upgrade to 6.1
then when you run update.php, click on the select versions button and
set all of the modules to 'No updates available' except for image
module. You will get lots of errors but now you can run update.php
again but this time you need to go and select the earliest version 6 update for all modules except image.
If you need more details just leave a comment and I’ll get back to you.
This is by far my favourite mission in Company of Heroes. Mainly because the computer is actually a challenge and the Axis use artillery and tanks. Initially you don’t have any tanks and this makes the battle pretty exciting.
You start the mission with 2 units of paratroopers and four units of engineers. Two engineer units are inside your bases (the church at the bottom and the main HQ in the square). Get them out and put them to work.
You can use the engineers to put some sandbags down in front of the bridges.
Because it takes time to make the defences you need to do a few things at the same time
Use the paratroopers to go over the river and capture the two points. Be careful with the right hand point there is a sniper covering the point. I use the jeep and a paratrooper unit.
Use the troops to throw a grenade over the wall and hit the German squad.
The use the jeep to attack the sniper in the building while you sprint your troops and throw a grenade in the window (the example shown below isn’t very successful because I lost a couple of guys to the sniper.
The other sniper is on the other side in the building shown below:
Capture the two points and fortify them as usual. Now build another unit of troops. They will be used to man two Anti-tank guns. They are located:
and here:
Move them across the river to the two points you just captured. I try and make a defence similar to the one below:
Â
The sandbags provide you with some cover. There is a MG there to pick up. You can build a MG nest as well to cover you if the enemy soliders get too close.
Make sure you cover the flanks. The other point defence should look similar to this:
MG in the house, wire and sandbags to help cover. The anti-tank gun works well in this spot. I cover the flank of this spot with a MG nest and wire to stop the enemy from moving around behind:
I put a few paratroopers around each flag, upgraded with anti-tank weapons (either found or upgrades). Now you should be mining the bridges:
This will take out a few tanks after your troops over the river are wiped out (yes sorry but they will be killed) . Create some traps for infantry and tanks like below:
MG for the infantry and anti-tank gun. When you have run out of time the Germans will spawn on the edge of the map. To get a good look at them I have two snipers each told to hold their fire and invisible. Put them in a spot where they won’t be too close to the action but gives your troops advance warning of their location. This works very well with the anti-tank guns. You can also use the off map artillery to wipe out tanks and infantry:
The battle will be pretty hectic, they will have heaps of tanks, mortars, and engineers with flame throwers. They don’t have any more snipers (thank goodness). You need to keep these two points for as long as possible. At each point I had a sniper, three para squads and engineers with flame throwers and a MG nest and a MG unit.
The Germans spawn on the edge of the map. You can be pretty nasty on the right hand side and have units camping their spawn 🙂
Eventually they will overwhem you. The get a mass of troops and stuff moving forward and not stopping. This happens after they bomb the crap out of everything and blow up the HQ. The voice over tells you to fall back to the church. This is the signal to build up some defences there for the last stand. Keep troops up forward to get more kills so you can get closer to the 250 mark
You need to have at least two or three anti-tank guns. A MG in the church is handy, three or four paratroop squads with anti tank guns.
Flank around behind tanks using buildings to get the rear armor shots:
Place a MG nest here to cover the sides.
You have to hold out for a while before Able company comes to help. As soon as this happens move a tank that spawns to each of these locations. Go straight there and don’t worry these tanks take almost no damage for some reason:
Another tank here:
Another tank here:
Do this because the Germans are going to retreat and this takes some potential targets away. You need to cover all the escape routes. Once the tanks are in place move your infantry forward to flush out the enemy. DO NOT KILL ALL THE TANKS. As soon as all the tanks are killed the mission ends. You need to keep at least one alive so you can flush out the infantry for kills. Take back all the points so you have enough points for grenades and upgrades etc. Your population will probably be over the cap of 70 so no new troops for you. Use a invisible sniper to spot the Germans.
Push the Germans out like in the pic below into the range of your tanks. Easy kills!
If you didn’t take out this sniper earlier, do it now. Another kill!
Use a sniper to take out infantry because tanks will just want to blow up the German tanks and possibly end the mission too early.
The company I work for recently got me a Nokia 6151 mobile phone and all the accessories recently as a replacement for the one that went through the washing machine. Initially I thought it was a great phone, nice screen, good quality sound, camera, MP3 player all good stuff. I even bought a 2Gb micro-SD card to put music on it so I could listen to tunes with the headphones.
However recently the phone has been giving me trouble, mainly with incoming call. When I hear the phone ring I press the Green button (or the middle button which is also Answer) and say “Hello” only to have no feedback and also I can’t hear the person who is ringing me. To start with this only happened once every 4 or 5 calls. Now it happens all the time. Sometimes the other person hears
Fax machine sounds” obviously digital information coming across the phone line.
This isn’t only happening to me, everyone at my workplace with a Nokia 6151 is having the same problem. We all have the same firmware:
V 03.91 25-09-06 RM-200 (c) Nokia
I found this message on the Nokia forums in Europe:
Link
Some people have said that turning the phone off for a while and turning it back on fixes the problem, not for me. I have also tried removing the battery and leaving it out for an hour before powering it back up, still no good.
I have also heard that you can’t buy new 6151 phones in Australia at the moment, shipment dates are “unknown” and “to be advised”. Could Nokia be having a major problem with the phone and they are looking at fixing the firmware before selling any more. I can’t find any information from Nokia on this and there isn’t any updated firmware available.
It will be interesting to see if Nokia fix these phones in the near future.
Gentoo Forums :: View topic – emerge -U world – How often
I found this post in the Gentoo forums. Someone had it in their signature and is a useful hint on how you SHOULD use emerge to update packages.
Powered by ScribeFire.
Sick of Microsoft sticking it's nose in your computer turn off the phone home facility of the Windows Genuine Advantage spyware.
Another disk drive died today. This one was the system disk of my HTPC which runs Gentoo. I first noticed the problem when it dropped off the network and then was taking forever to rip a DVD. Rebooting only made things worse, Grub couldn't find the kernel. Uh oh!
So I'm in the process of trying to see if I can recover anything using information I found about using dd with disk errors:
http://www.macosxhints.com/article.php?story=20050302225659382
Next I will have to do a fresh new install of Gentoo, what a pain.Â
I competed in the BRW triathlon today. I managed to finish the 400m swim, 10km bike ride and 4km run in 56 minutes 20 seconds. I’m pretty happy with that for my first ever triathlon. The team I was in got the following result:
Team member 1 (that was me)
Swim 10:03, Bike 27:56, Run 18:21
Total 56:20
Team member 2 (Nick)
Swim 14:13, Bike 25:37, Run, 17:37
Total 57:27
Team member 3 (Chad)
Swim 14:53, Bike 28:58, Run 26:12
Total
Grand Total 3:03:50
I think I got the easy deal because I went first I had to do less running. It was also significantly hotter later in the day when the sun came out. Chad got a cramp at the 2km mark on the run and had to get some massage from someone nearby. I imagine the heat would have contributed to that.
When I get some photos I will post them.